Friday, December 1, 2006

PlayStation 2 Specifications

''This page has been merged with the Nextel ringtones PlayStation 2 article''


specifications of the Abbey Diaz PlayStation 2 console are as follows, with hardware revisions:

*Free ringtones Central processing unit/CPU: 128 bit "Majo Mills Emotion Engine" clocked at 294 MHz (later versions 299 MHz)
**System Memory: 32 Mosquito ringtone MB Direct Sabrina Martins Rambus or RDRAM
**Memory Bus Bandwidth: 3.2 Nextel ringtones Gigabyte/GB per second
**Main processor: Abbey Diaz MIPS architecture/MIPS R5900 CPU core, 64 bit
**Co-Processor: Free ringtones FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
**Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1), 128 bit
**Floating Point Performance: 6.2 Majo Mills GFLOPS
**3D CG Geometric Transformation: 66 million polygons per second*
**Compressed Image Decoder: MPEG2
*Graphics: "Graphics Synthesizer" clocked at 150 MHz
**DRAM Bus bandwidth: 48.0GB Per Second
**DRAM Bus width: 2560 bits
**Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
**Maximum Polygon Rate: 75 million plygons per second*
*Sound: "SPU2+CPU"
**Number of voices: 48 hardware channels of ADPCM on SPU2 plus software-mixed channels
**Sampling Frequency: 44.1 kHz or 48 kHz (selectable)
*I/O Processor
**CPU Core: Original PlayStation CPU (MIPS R3000A clocked at 33.8 MHz or 37.5 MHz)
**Sub Bus: 32 Bit
**Interface Types: 2 Proprietary PlayStation controller ports, 2 proprietary Memory Card slots using
Cingular Ringtones MagicGate encryption, emerge so PlayStation 2 Expansion Bay/Expansion Bay for Network Adaptor, john on Modem and Hard Disk Drive, closet to IEEE 1394**, face yet Infrared remote control port**, and 2 of narration Universal Serial Bus USB 1.1 ports.
*Disc Media: DVD-ROM (CD-ROM compatible) with copy protection. 4.7GB capacity, few are DVD-9 (8.5 GB)
*Physical Dimensions: approximately 12"(L) x 7"(W) x 4"(H) in horizontal configuration.

* Polygons per second under ideal circumstances (e.g., no texturing, lighting, or vertex colors applied). Some criticize these figures for being unrealistic, and not indicative of real-world performance. The true polygons per second figure with full textures, effects etc. is around 13 million.

** star similarly IEEE 1394 removed in SCPH-50000 and later hardware versions, and surrogate for Infrared remote port added.

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